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Downloads:
About
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I was displeased with the lack of usability on most ROM Builders out there. They all required you to use
seperate programs, and they just seemed so... basic. All had their ups and downs of course, but I decided
to make one with all the odd scary stuff I had been dreaming up of "what could be done," so I did it. :)
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What's New in Version 1d2
- Zip support has been added. You can have as many files in the zip as you
please, but it will only use the first nes rom.
- Fixed bug that would cause crash when adding unknown ROMs with the Auto-pal
timing option turned on. (Thanks Camus)
- Hanks new Hacks DB format is supported. This new DB formatting includes:
- Tree views for grouped codes, and
- Tree views for modifier codes (only one can be selected).
This adds alot of functionality to the Hacks DB, hope you guys enjoy, both
Hank and I put alot of work into this one.
Fast note: If you click the parent node to a grouped listing, all the grouped
items will be checked/unchecked. If you click the parent node to a modifier
listing, nothing happens :P
- I removed a debugging popup if you build the rom with padding turned on.
- Fixed a bug which crashes the program when you pick an unknown ROM.
- Removed the mapper checking code I forgot to remove that was causing the
constant "Mapper not supported" message popup for a few people.
General Feature List (As of version 1d, this section NEEDS updated)
- All of PocketNES's builder in options. All the flags, sprite following, splash screen, ect.
- Built in database of "Sprite Following" varibles with an option to automaticly insert them when the game is added.
- The ability to apply NES ROM Hacks (exactly like Game Genie) with a huge database and front end for the database. Easy to use, and lots of them!
- Automatic splash screen converter. When selecting a splash screen, you can select almost any picture format, and the program will give you the option to convert it to .raw while either cropping, or stretching, the picture if it is too large
- A font end for the compatability list. This means when ever you add a rom, with a single click, you can find out what information there is for it in the compatability list!
- Lots of tools. .RAW to BMP converter, a tool to take PocketNES roms which are already compiled and get the .NES roms back out of it, and the ability to combine and remove save states and sram saves from multiple or single files.
- PogoNES Support! Instead of building a PocketNES ROM, you can build a directory with the roms all nice and named up for use with PogoNES. Then you can sort the files into two directorys, files under 192kb and files over 192kb, so you can tell which ones can be multibooted, plus a mass .NES extention renamer to help PogoShell reconize them.
- Tons of renaming tools. Remove GoodNES info, Make underscores into Spaces, Mark ROM2 smaller then 192kb, alphabatize, user defined replace, case changing, and of course, numbering. Don't want to do a bunch of differnt renames each time? That's fine, make a rename script so you can do alot of renaming with one click!
- LOADS of options. You can configure differnt programs to run after building, you can change tons of settings for Marking roms under 192kb, you can configure how it numbers the roms, and a bunch of automatic stuff for the lazy people.
Screen Shots
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